Sunday, 17 November 2013

Why Did You Buy Your Phone?

Piece for KnowYourMobile Job - Why Did You Buy Your Phone?  15/09/2013

HTC Desire C (or why I didn’t buy an I-Phone)

For years I had to listen to everyone saying how great the I-Phone was while I cradled my reliable, battle hardened but ultimately obsolete Nokia and pretended I didn’t care that I couldn’t afford anything better.

Gushing statements that I was genuinely on the receiving end of included:

“I can’t believe I ever lived without an I-Phone!”

“It has changed my life!”

“It’s the most important thing I’ve ever owned!”

And so on.                       

Starry eyed with excitement I tried to think what other inventions in human history could boast similar glowing references.  The plough?  Perhaps the commode?  How would an I-Phone compete with these?  

Could it magically transport my piss into the toilet without me realising it?  Would it feed me while I slept?  I was sceptical.  Besides these were the same people who were telling me how good Lost and Dan Brown were.

When it came to choosing a new phone I decided there were six desirable qualities I wanted.

1)     Durability

I drop things. 

Not all the time like Joe Hart or Bez, but enough to make me realise that whichever phone I chose needed to be able to withstand the occasional kamikaze nosedive from the safety of my pocket to the unforgiving concrete of the floor.  There wasn’t an easy way to test this as the staff in the stores I visited seemed tired and eventually irritated by my repeated requests to test every device they handed me by dropping it from a height while standing on a chair.  So instead I had to recall personal memories of friends who had shown me their unreadable cracked I-Phone screens and their unusable I-Phone split keypads and wonder whether the I-Phone was really for me.

Further research concluded that another phone, the HTC Desire C, while far from the bomb proof husk that my old Nokia Brick provided me back in the 00s, was nonetheless durable and able to withstand shock impacts that would render many of its competitors unusable.  I reasoned I was unlikely to subject my new phone to the same routine pummelling that, as a carefree young scamp high on booze and excitement, I had once subjected my Nokia to; but at the same time there was perhaps still enough booze and excitement in my life to rule out something as apparently delicate and fragile as an I-Phone.

HTC Desire C – 1

I-Phone – 0


2)       Music Storage

At the time I was looking to buy a new phone I had recently been parted from the functioning possession of my I-pod Classic after it exploded into several interesting, but no less heart-breaking, pieces on my apartment floor after a booze ridden night of excitement sat in watching Wimbledon on television.   I decided that whichever phone I committed to next would have to also replace my beloved, now deceased, 32GB I-pod Classic.

Again here I looked at I-Phones for a long time, noting that to get 32GB of storage took the price up from a basic £200 to a whopping £500.

I dug around a little and found that some phones, like the HTC Desire C, supported SD cards which could ramp the storage space up to equal the 32GB of a top of the range I-Phone, but at a fraction of the cost.

The HTC Desire C also came with the Dr Dre Beats audio bass booster which, unlike the obscenely overpriced Dr Dre Beats headphones, you can turn off whenever you want to listen to something that isn’t meant to be piledriven into your ears.

HTC Desire C – 2                                                                                        
I-Phone – 0

3)       Camera

You never know when the cat is going to vomit or a friend is about to be happy slapped and I decided I wanted to capture these treasured memories with a picture quality that wouldn’t turn out looking like a deleted scene in Paranormal Activity .  Again I undertook painstaking research (okay it’s the Internet) to deduce which phone would have an acceptable camera for what I wanted – i.e. very basic photography.
Nowadays I-Phones have a standard 8 Mega Pixel camera included as standard but back in the far distant days of early 2012 the 5MP camera of the HTC Desire C was as good as the 5MP camera on the I-Phone 4 and superior to the 3.2MP camera of the I-Phone 3GS.

Again it was difficult to see what advantage an I-Phone would give me here…

HTC Desire C – 3
I-Phone – 0

4)       Football Manager Handheld

In 2012 when I was looking for a new phone I was actually living in Mauritius without a computer or an internet connection in my house.  My days off work were spent lounging on a tropical beach reading and drinking cocktails and yet…something was missing.  No computer meant no Football Manager to occupy my waking thoughts and without this there was always going to be a hole in my life that needed to be filled.
So when Apple announced they were releasing Football Manager Handheld on the I-Phone it threw all my previous logical reasoning out of the window in favour of the inexorable purchase of an I-Phone Whatever.
Until Android announced they were bringing Football Manager Handheld to the HTC Desire C.

HTC Desire C – 4
I-Phone – 1

5)       Price

HTC Desire C - £100
I-Phone 4 - £500
I-Phone 3GS – £300

HTC Desire C – 5
I-Phone – 1

6)      Conclusion

What tipped the final balance was when I realised with horror that I had forgotten to check if any of these devices could actually make a phone call or receive a text message.

Desperately I went back to my research (yes alright the Internet) and promptly read an article that suggested the I-Phone 4 had ‘difficulties maintaining conversations if held incorrectly’.

With the final score a convincing 6-1 to HTC I packed away my charts and proudly marched to my local store to demand they fit my pocket with an HTC Desire C.

The store assistant smiled at me.

“Good choice sir,” he said, resting a reassuring hand gently on my arm, “Good choice”.


N.B. James is now planning to ditch his slow laggy HTC Desire C for an I-Phone Whatever which will enable him to use Garage Band and all the other apps he is currently using ‘second rate versions of’ on his HTC.

Thursday, 17 October 2013

Hodgson Racism Accusation Backfires on Tabloid Press

The entire UK media were accused by themselves today of exacerbating racism and may be forced to resign from their positions leaving the country without a media network. The claims come after several tabloid newspapers accused England manager Roy Hodgson of racism for using a famous joke to illustrate how he wanted his team to play at half time.
“We’re idiots” one newspaper journalist admitted this afternoon, “and it’s indicative of our inherent racism that we misunderstood the story in this way.”
It is believed that by accusing the England manager of racism in this manner and by other news corporations then intensifying interest through reporting it the UK’s media may have fallen foul of UK law which prohibits the incitement of racial or religious hatred.
Any newspaper, magazine or website which further covers or discusses this story in any way may be shut down and any people who add further fuel to the fire by reading about the story may also be shut down via government officials tracking their IP addresses…

Sunday, 15 September 2013

Bioshock Infinite

I remember when I met the film director Quentin Tarantino we spoke about the film Jackie Brown and his belief that the film was more fun to watch the second time round because you were freed of your obligation of having to follow the plot and could just enjoy the dialogue between the characters.

Actually now that I think about it that might just have been a DVD extra I watched.

Anyway the point is that on an initial run through I found my feelings while playing Bioshock Infinite fluctuated somewhere between enjoyment, boredom and feeling rather overwhelmed.  On a second play through its difficult not to praise the scope of the game’s ambition, even if ultimately the much hyped story gets rather confused and the world it creates is not quite as immersive as it could have been.

There are undoubtedly moments of highly polished gameplay, although these sit alongside the occasional incomprehensible moment that might have been clever in the late 90s but now sticks out like a sore thumb.  To be honest once I’m hurling fireballs through the air and riding a skyline firing rockets at motorized automatons of George Washington that can be conjured into existence out of thin air then my excitement threshold has already been stretched to a level that is unlikely to be exceeded by every toilet in the game excitedly telling me “PRESS SQUARE TO FLUSH!”

The skyrails themselves are an original idea but poorly integrated.  You need to be looking in exactly the right place to use them and this is almost impossible to do quickly.  When the difficulty steps up this makes them at best redundant and at worst frustrating as you are repeatedly battered to death while apparently frantically studying every inch of the world above you.

I also encountered as many bugs with this game, which received universal praise from critics, as I did with Aliens Colonial Marines, which was universally panned for being bug ridden (no pun intended). 

Which makes me seriously question just how much in the pocket of the manufacturers the games journalists really are.

For those of you who are au fait with this concept feel free to skip ahead.

Games magazines and ‘independent’ games websites have huge influence over the video game market. Websites that review video games and give the illusion of independence are many people’s first port of call to catch up on the latest games news because they have the most recent trailers, appear top of Google’s search engine hitlist, and publish the first reviews.

In practice should a bad review be written by one of these websites then the company responsible for the game can withhold future demo releases from the website, refuse to give them trailer videos and so on.  The effect of this is that the reviewing website won’t have the latest news, reviews or videos and people therefore won’t go to their website which causes a drop in website hits, the reduction of advertising on the site and the collapse of the website.  Even simpler than this the games manufacturer might not pay the website their annual ‘supportive’ donation.

I will no doubt in future wax lyrical about Deus Ex, Fallout 3 and Knights of The Old Republic and I would like to thank the billion dollar behemoths responsible for those games for sponsoring me during a recession in an industry which is not exactly known for its financial rewards.

And obviously expecting a balanced review of a PS3 game in PS3 Magazine is like trying to decide whether you should buy a Honda Civic by reading the brochure.

To be fair Bioshock Infinite isn’t the best example of this I could have picked.  If you liked the previous instalments then there’s a fair chance you’ll like this one.  I base this on the fact that I thought the others were alright and I’d say the same about this one too.  A better example of an awful game given rave reviews would have been something like Final Fantasy XIII, but the thought of having to replay that snoring festival of horse piss still keeps me awake at night.

Bioshock Infinite just doesn’t feel like quite the immersive experience that the game is striving to be.  For example I had moments where every time I crossed an invisible ‘new area’ line, the enemies around me would inexplicably pop in or out of existence.  Which just reminds me that I’m playing a game that is essentially a series of hoops I’m expected to jump through as opposed to a living breathing world I can pretend I inhabit.

If a tree falls in a forest and no-one is around to hear it then does it make a sound?

Well if I knew it didn’t then I would have much less interest in the world around me wouldn’t I?

Thursday, 12 September 2013

Halo 4

I like art.

I also like oxygen and the smell of my own farts.

Halo 4 at times feels like walking through an art gallery – albeit one full of hideous alien creatures firing plasma rifles at you.  Games like this can sometimes become a sensory overload of stunning visuals and fast paced gameplay thrown at you too quickly for either to be fully enjoyable.  Take note Assassin’s Creed 3; expecting me to read instructions at the same time as fighting ten enemies in your beautifully rendered environments to a time limit just makes my head hurt.  Thankfully Halo 4 paces itself to give you time to enjoy the spectacle.

Halo 4 is perhaps not as good as previous Halo games, with the exception of Halo ODST which I disliked for reasons I don’t actually remember but possibly because its title sounds like a newly discovered sexually transmitted disease.  A large part of the reason Halo 4 perhaps compares unfavourably to its predecessors is because the new enemy, the Prometheans (yesfuckingreally), just aren’t as much fun to slaughter as the Covenant.  It doesn’t help that they’re all robots that don’t say anything.  I know that listening to those little Covenant twats squealing “Enemy!” was kind of annoying but you know what, at least it gave them character.  Remember how shityourpants scary an SS guard booming at you in Wolfenstein 3D was?  Or the roar of those pink centaur ‘Baron’ fuckers in Doom?

The key success of the Halo series has been founded on slick, fast paced action.  It nails the shooting genre better than anything since the original Doom games and doesn’t try to be anything more.  Halo 4 is comfortable in its own skin while other games have tried to be clever and ape Deus Ex when they have neither the writing talent nor the gameplay mechanics to support such ambition.  For another example of this idea read something I’ve written and then read Milan Kundera.

Halo 4 also has something Doom didn’t have, namely a story, although to someone like me who reads books at about the same speed as it takes a well established television corporation to out known paedophiles, it is fairly baffling.

As far as I could make out the sexy lady Sat Nav in your head is suffering from some sort of AI deterioration called “rampancy” – a fact that she seemed at pains to remind me every 10 minutes.

And in this respect I’ve got to applaud Halo 4 because as far as sexual fantasies go having a symbiotic relationship with an AI who sounds like she could overpower and rape my brain at any second is one that I have neither contemplated nor indulged in.   Yet after the fortieth time of hearing the words “Chief you need to hurry, my rampancy is increasing” I found myself sporting the same type of lustful smirk usually only seen by the most unfortunate girls in my local area.

This Halo round there’s a villain, though you only see him twice before he dies in a horrific quick time event.  SPOILER ALERT!  Oh damn, sorry.  Just as well that telling you the fate of the bad guy at the end of Halo 4 is a bit like telling you what happens to Spot at the end of Spot The Dog i.e.:

NOTHING MEMORABLE

The only thing I do remember about the final cut-scene of this game was that it was self-congratulatory, smug and made me feel uncomfortably like I had just walked in on my best friends shagging and made eye contact with them seconds after they’d came.

Oh and we also find out that the character you’ve been playing all this time is called John. 

John Spartan. 

As in the guy out of Demolition Man.

It is most definitely not to the credit of today’s video game writers that I was left pondering if this was a deliberate random name-check apropos of nothing or a genuine case of nobody on the development team having ever watched Demolition Man before.

And I’ve got no problem with the name John being used for mere mortals but why not call this superhero kickass guy something a little more exciting?  Kimbo* for example.

Anyway Halo 4 is pretty good and the bit where you get to hop off and on of an enormous moving Landrover base was so exciting I kept on forgetting to go to the toilet.


Lucky I like the smell of my own farts really.  






*  this is almost certainly what I am calling my son/daughter when I adopt/steal a child as a single parent in the future.  Just a heads up Mum.  Kimbo Cook.  Write it in your diary so you don’t pull a face in 20 years time. 

Friday, 23 August 2013

Ass In Ass's Creed 3

There’s something terribly wrong with the world.

Film directors appear to want to be video game designers and video game designers appear to want to be film directors.  And what we, that is those of us who are neither video game designers nor film directors, are left with is either films that have little or no story or video games that have little or no gameplay.

There should be a way to sort all this out.                                        

JJ Abrams should just be put back where he was found – presumably somewhere outside Ubisoft’s offices with a sign around his neck reading, ‘Will Make Wing Commander Games For Cash’.  And the ‘multicultural team of various religious faiths and beliefs’ ™ that made Assassin's Creed 3 should be given a camcorder, some period costumes and a handful of unexceptional GCSE Drama students.

And David Cameron, who incidentally is the spitting image of this game’s antagonist, should just join the Navy so he can fulfil his dream of sailing boats.  Over the River Styx.  While clutching the coins of the dead.

Assassin's Creed 3 is the latest instalment in the Assassin’s Creed series and you’d be forgiven for thinking that we reached this point in 2010 with the release of Assassin’s Creed: Brotherhood, or in 2011 with the nigh on identical Assassin’s Creed: Revelations.

But it’s okay because the developers have found a way to reinvigorate the franchise.  They’ve removed assassinations from the game.

Yes, it is a strange move.

Instead what we have here is a series of cutscenes and loading screens lasting for roughly 10 hours and linked by gameplay that is largely reduced to ‘climbing things’ or ‘walking to things’ for decreasingly necessary or comprehensible reasons.

Like previous games the movement system still maps ‘run’ and ‘jump onto the nearest wall’ to the same button, which is a pity when a core part of the game mechanic requires you to ‘run’ away from mildly suspicious guards who go absolutely apeshit at anyone who ‘jumps onto the nearest wall’.

When the game is in full flow the free running over treetops can be exhilarating, the combat has been 
improved to flow nearly as slickly as the Batman Arkham series and the naval battles are nothing short of breathtaking.  If the next game was based around these naval scenes it could be spectacular.

But do games not have editors?  Like books have editors.  You know?  To stop them being shit?

It’s almost like the game designers made a brilliant game, the story writers wrote a brilliant story but the person responsible for co-ordinating those two departments was a disinterested chimpanzee who distrusted the notion of interactive entertainment and had been strapped to a chair for its entire life and forced to watch trashy American civil war TV shows.

The pacing and balance of the game is seriously flawed.  The enjoyable side missions of Assassin’s Creed 2 have been ‘tweaked’ back to the incomprehensible mess of Assassin’s Creed 1.  The protagonist is voice acted by someone who has had all their emotions removed.  I might have empathised with him on this point if he wasn’t such a cloying arse.

Clearly a lot of work went into making Assassin’s Creed 3 but unfortunately it’s rather like a U2 song.  Expensively produced but with little enjoyable substance and made even more frustrating because you suspect they could do better if they just took a step back to re-examine what it actually was they were meant to be doing.

As it is there’s no motivation to DO anything in the game.  The side missions are optional and devoid of 
purpose.  If you win you gain nothing.  If you lose you lose nothing.  You won’t ever unlock any more weapons.  You won’t ever learn any new abilities.  It must be what it feels like to be Robbie Williams.

Diary entries in the previous games were ingeniously integrated to provide you with real historical information on the Renaissance architecture you were scampering over in the game.  This made the whole experience feel borderline educational and briefly enabled me to fantasise about a utopian future where all educational and teaching needs are delivered purely through a series of checkpoints in a Need For Speed title or maybe delivered by the idiotic bray of Andy Townsend as a reward for scoring a goal in Fifa:

“And it’s 1-0 to Watford!  What a goal from Deeney!  The Magna Carter was signed in 1215 by King John 1.  Terrific stuff!”

Unfortunately in Assassin’s Creed 3 diary entries only pop up when you find a fox or a badger.  And frankly if I want to read something that’s dull, uninformative and trying but ultimately failing to be funny then I can just read my own Blog.



Saturday, 10 August 2013

FIFA 13

I am not a racist. 

That’s what I always thought. 

But on closer self-analysis it appears I do become a racist when I play football simulation games. 

No I don’t make monkey noises when I pass the ball to Jermaine Defoe or spit at the screen every time it suggests I select a white player for the South African national team.

I do however have a team selection policy which, were I a real football manager, would be considered at best inappropriate.

Let me explain.

A large part of my enjoyment of playing FIFA comes from knowing and utilising the specific strengths of my players.  So if I know the ball is heading for Zlatan Ibrahimovic then I can make a quick decision for him to flick the ball on, use his strength to hold the ball up, go for a 1-2 pass or do something else that I wouldn’t otherwise unfairly force Gareth Barry into attempting.

So an important part of my enjoyment of the game becomes about being able to recognise which player is which.  And because the game is fast it’s important to be able to do this as quickly as possible.  And anything I can do to make that easier improves my enjoyment of the game…

So unfortunately the other white centre forwards I have in my squad simply aren’t going to get any games, lest I think I’m controlling Zlatan Ibrahimovic before realising with horror that I’m actually controlling Andy Carroll.

Andy Carroll is therefore sold, meaning I will need to scour the transfer market to find a black centre forward to replace him.  Preferably a small one.

Nothing controversial there.

But for some reason the game doesn’t allow you to conduct player searches based on a player’s ethnicity.  

Nor can you specifically send your scouts out with the remit of finding you a black defender, or a white red haired playmaker, or a little distinctive looking Asian chap who can play on the wing.

In the end my FIFA teams resemble the kind of regimented multicultural ideal you’d expect to find in the fantasies of a forward thinking OCD sufferer having a mental breakdown in 1960s Alabama.

And in doing this I am made to feel uncomfortably similar to Ron Atkinson, the ex-football manager who once referred to Marcel Desailly as a “fucking lazy thick nigger” and then went on a series of TV chatshows complaining about the criticism he was receiving and dismissing any allegations against him with the FACT that he's managed black footballers - in what I think is as close to a dictionary definition of a cunt as I can think of.

And really I’m an even bigger cunt than Ron Atkinson because I simultaneously practice negative discrimination and positive discrimination.  At least you knew where you were with Big Ron.  He’s a racist and a cunt.  The players in my Fifa team must just be confused.  When Florent Malouda asks me why he’s not in my first team I’ll have to reply “Because I can’t tell you apart from Ashley Cole” which, frankly, makes me feel like I’m the bad guy. 

Which is how Ron Atkinson would feel if he was able to comprehend the concept of shame.

I also doubt many managers in real football have signed as many players on the basis of the novelty of their haircut as I have in FIFA.  Liverpool’s managers aside.  Conduct a quick Google search of Andy Carroll, Djibril Cisse and Abel Xavier and you’ll quickly see why these players are among the finest to ever establish themselves in my FIFA teams.

Abel Xavier deserves special mention here.  An average player, but when the ball came near him I would sure know to pass the ball on to someone else. 

You see it doesn’t really matter how good the players in the game are because FIFA 13 is only as good as the person who’s holding the controller.  And in my case there is absolutely no correlation between ‘time spent playing FIFA games’ and ‘ability at playing FIFA games’.

It doesn’t matter how good Wayne Rooney and Michael Owen are in the game because if I play them together I will end up attempting through balls with Owen and trying to spring the offside trap with Rooney. 

Then I’ll lose possession and rely on Paul Scholes to break up the attack with a perfect sliding tackle before using the creativity of Gareth Barry to play a killer ball for David Beckham to use his pace and dribbling skills to run onto.

Although anyone who has watched England in recent tournaments will recognise that this pretty accurately describes the last 10 years of international failure.

Maybe the England national team could do with following my FIFA formula.

After all Arsenal only dominated English football when they had Henry and Bergkamp up front.  Newcastle enjoyed their best period in recent history by partnering Alan Shearer with Les Ferdinand.  Manchester United have based much of their recent success on the rock solid defence provided by Nemanja Vidic and Rio Ferdinand.  And Jose Mourinho’s Chelsea dominated domestically by relying on Michael Essien and Frank Lampard to marshal the midfield.

You can prove anything with facts can’t you Ron?

Thursday, 1 August 2013

DishonOred

My first impression of this game was soured by the fact that whenever I searched for it on the net I would get a message telling me “The game Dishonoured does not exist” which I found annoying for two reasons.  Firstly because I was certain that the game DID exist – or at least about as certain as I was that anything in this world exists, and secondly because it highlighted my inability to retain crucial information in my brain for longer than 5 seconds.

It wasn’t a good start.

DishonOred professes to be a ‘stealth / action’ game but in truth does neither satisfactorily.  The stealth system has no easy way to work out whether you can be spotted or not and instead relies on rather shaky guesswork.  The combat is frankly so easy that, even on the hardest setting, every level can be cleared by just getting your gun out and shooting the handful of guards that run straight at you from some distance to attack one at a time with their swords.  Having a gun would be fine if ammo was scarce enough to make it feel like a treat but the fact ammo is relatively plentiful just makes the game feel unbalanced.  Throw into the mix the fact that you also have magical ‘powers’ enabling you to teleport, stop time, conjure up rats to gnaw enemies to death, blow enemies away with a wind and so on and it all smacks of the developers desperately trying to jazz up a stealth game they realised half way through production just wasn’t going to work.

Well you can’t have it both ways.

Without challenging combat the stealth system becomes redundant as combat carries no fear or reason to be avoided.  Once combat is initiated every guard in your area runs to your location to line up to be shot (or gnawed to death by rats, or eviscerated or whatever) leaving you to walk casually around an empty level to the exit lamenting the numerous, now redundant, hiding places you’ll pass on the way.

In the end I had to role play this game as a master assassin who has a crippling fear of blood and human interaction – crushing guards like ants only when I absolutely had to and then running away like a girl to hide from the next human punchbag that came running after me.

And while this allowed me to fully appreciate the interesting level design (which is pretty great) it made the whole experience feel slightly pointless.

The game is filled with potential that just doesn’t pay off.  Early on you pick up a device which allows you to hear secrets and background information about each character you meet in the game, from lowdown thugs to allies to bosses.  This is a great idea, and if I was immersed in the world it would be a really interesting additional layer of depth.  Unfortunately the characters and world are so bland and uninspiring that any attempt to fully engage yourself in the story or the world is about as enjoyably immersive as joining your dog in running after sticks and chasing down cars.

In the end DishonOred doesn’t deal with stealth as well as a game like Splinter Cell or Thief.   It doesn't handle combat as well as a game like Condemned or even Skyrim.  And it doesn't handle magic as well as pretty much any Ultima game you’d care to mention.  Add to that a bland world and confused storyline and frankly in hindsight my first impression that this game didn’t exist perhaps represents the zenith of my opinions.

If they made the combat harder, constructed a more original and interesting world, gave the characters greater depth and focused on improving the stealth system then the next DishonOred game could be really great.  Indeed the last level of this game almost serves to represent what could have been.  The guards are plentiful enough to make for a bit more of a challenge and your only goal is to get to the top of a small island, leaving you to discover the numerous routes to get there and choose different combinations of your powers along the way.

The ingredients are right – they just need to work out how to put it all together properly to make a LOVELY PIE.